# Choosing Hardware

# Nanome Headset Comparison Matrix

All in One Headsets (no PC) PCVR
Meta Quest Pro Meta Quest 3 Meta Quest 2 Vive XR Elite Pico Neo 4 Pico Neo 3 Meta Quest Link (Supports Meta Quest Pro & Meta Quest 2/3) SteamVR (Supports Valve Index, HTC Vive Pro)
Mixed Reality passthrough compatible Yes, full color & stereoscopic Yes, full color & stereoscopic Yes, black and white & stereoscopic Yes, full color & stereoscopic Yes, full color, not stereoscopic Yes, black and white & stereoscopic N N
MDM Support Meta QFB Meta QFB Meta QFB ArborXR, ManageXR ArborXR, ManageXR ArborXR Meta QFB None
MDM Cost With shared mode: $24; With enhanced support: $31 With shared mode: $24; With enhanced support: $31 With shared mode: $24; With enhanced support: $31 ArborXR: $13; ManageXR: $12 ArborXR: $13; ManageXR: $12 ArborXR: $13 With shared mode: $24; With enhanced support: $31 N
Completely offline installation N N N N N N N Y
VPN Support Partial Support (requires sideloaded APK file) Partial Support (requires sideloaded APK file) Partial Support (requires sideloaded APK file) Yes has Full Support Partial Support (requires sideloaded APK file) Partial Support (requires sideloaded APK file) Yes, with PC
Can connect to PC? Y Y Y Y Y Y ---
Nanome I.T. Team Ease of Deployment Rating (out of 10) 7 8 7 5 4 3 6 5
Cost $999 $499 +recommended headstrap ($50/pc) $299 +recommended headstrap ($50/pc) $1100, optional vive business annual fee $499 $380 Link cables can be purchased for $30-$100 + PC
Procurement (Note: Quest devices can be bundled) Through Nanome Inc. or Meta Quest ProThrough Nanome Inc. or Meta Quest 3Through Nanome Inc. or Meta Quest 2
Through Nanome Inc. or HTC PicoXR
PicoXR
Meta Quest Link Cable Requirements
Countries Supported North America, South America, EU, Asia (except India) North America, South America, EU, Asia (except India) North America, South America, EU, Asia (except India) North America, South America, EU, Asia North America, South America, EU, Asia North America, South America, EU, Asia North America, South America, EU, Asia (except India) North America, South America, EU, Asia

# Nanome All-In-One (Quest Pro, Quest 2 & Focus 3) vs PCVR Feature Comparison

The following tables below show brief overviews of the capabilities of the Meta Quest Pro, Meta Quest 2, Vive Focus 3 vs Desktop VR. Please also note the following:

  1. ‘Shown Atom Count’ only refers to the count of atoms displayed in the workspace and larger structures can be loaded within the workspace in the Meta Quest 2 & Vive Focus 3.
  2. Surfaces (on/off), secondary structures (ribbons on/off), and supplemental materials (PDF/JPEGs, whiteboards, web browsers, labels) all affect performance in different ways significantly. ‘Shown Atom Count’ column is given nothing else is displayed in the scene.
  3. Desktop is assumed to be “VR ready” (Nvidia GTX 1060 or greater).

# Comfort Legend

Comfortability Frames Per Second (FPS)
Comfortable 72 FPS +
Moderate 60 FPS +
Not recommended 30 FPS or less

# Comfort Comparison

(All-in-One, no PCVR)
Shown Atom Count1,2 Meta Quest Pro & Quest 2 HTC Vive Focus 3 PCVR, PC Windows App3
2,500 Comfortable Comfortable Comfortable
5,000 Moderate Moderate Comfortable
10,000 Not recommended Moderate Comfortable
20,000 Not recommended Not recommended Comfortable
100,000 Not recommended Not recommended Comfortable
100,000+ Not recommended Not recommended Depends on GPU model

# Capability & Plugin Recommendation Comparison

Feature Oculus Quest 2 & HTC Vive Focus 3 Windows Desktop (both 2D and VR)
Energy Minimization Plugins (Cloud/Remote server) CPU based
Bonding and secondary structures Running structure prep plugin strongly recommended No prep needed
Voice Commands Not Compatible Compatible (full list here)
in-VR Web browser Gecko (Light Firefox) Chromium
Surface Generation CPU based (slower, more precise) GPU based (less precise but instantaneous), enables MD simulation playback with surfaces
File saving/loading Vault plugin strongly recommended Vault & local desktop saving/loading
Last Updated: 8/23/2024, 12:06:02 AM