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Choosing Hardware

Nanome Headset Comparison Matrix

All in One Headsets (no PC)PCVR
Meta Quest ProMeta Quest 3Meta Quest 2Vive XR ElitePico Neo 4Pico Neo 3Meta Quest Link (Supports Meta Quest Pro & Meta Quest 2/3)SteamVR (Supports Valve Index, HTC Vive Pro)
Mixed Reality passthrough compatibleYes, full color & stereoscopicYes, full color & stereoscopicYes, black and white & stereoscopicYes, full color & stereoscopicYes, full color, not stereoscopicYes, black and white & stereoscopicNN
MDM SupportMeta QFBMeta QFBMeta QFBArborXR, ManageXRArborXR, ManageXRArborXRMeta QFBNone
MDM CostWith shared mode: $24; With enhanced support: $31With shared mode: $24; With enhanced support: $31With shared mode: $24; With enhanced support: $31ArborXR: $13; ManageXR: $12ArborXR: $13; ManageXR: $12ArborXR: $13With shared mode: $24; With enhanced support: $31N
Completely offline installationNNNNNNNY
VPN SupportPartial Support (requires sideloaded APK file)Partial Support (requires sideloaded APK file)Partial Support (requires sideloaded APK file)Yes has Full SupportPartial Support (requires sideloaded APK file)Partial Support (requires sideloaded APK file)Yes, with PC
Can connect to PC?YYYYYY---
Nanome I.T. Team Ease of Deployment Rating (out of 10)78754365
Cost$999$499 + recommended headstrap ($50/pc)$299 + recommended headstrap ($50/pc)$1100, optional vive business annual fee$499$380Link cables can be purchased for $30-$100 + PC
Procurement (Note: Quest devices can be bundled)Through Nanome Inc. or Meta Quest ProThrough Nanome Inc. or Meta Quest 3Through Nanome Inc. or Meta Quest 2
Through Nanome Inc. or HTCPicoXR
PicoXR
Meta Quest Link Cable Requirements
Countries SupportedNorth America, South America, EU, Asia (except India)North America, South America, EU, Asia (except India)North America, South America, EU, Asia (except India)North America, South America, EU, AsiaNorth America, South America, EU, AsiaNorth America, South America, EU, AsiaNorth America, South America, EU, Asia (except India)North America, South America, EU, Asia

Nanome All-In-One (Quest Pro, Quest 2 & Focus 3) vs PCVR Feature Comparison

The following tables below show brief overviews of the capabilities of the Meta Quest Pro, Meta Quest 2, Vive Focus 3 vs Desktop VR. Please also note the following:

  1. ‘Shown Atom Count’ only refers to the count of atoms displayed in the workspace and larger structures can be loaded within the workspace in the Meta Quest 2 & Vive Focus 3.
  2. Surfaces (on/off), secondary structures (ribbons on/off), and supplemental materials (PDF/JPEGs, whiteboards, web browsers, labels) all affect performance in different ways significantly. ‘Shown Atom Count’ column is given nothing else is displayed in the scene.
  3. Desktop is assumed to be “VR ready” (Nvidia GTX 1060 or greater).

Comfort Legend

ComfortabilityFrames Per Second (FPS)
Comfortable72 FPS +
Moderate60 FPS +
Not recommended30 FPS or less

Comfort Comparison

(All-in-One, no PCVR)
Shown Atom Count1,2Meta Quest Pro & Quest 2HTC Vive Focus 3PCVR, PC Windows App3
2,500ComfortableComfortableComfortable
5,000ModerateModerateComfortable
10,000Not recommendedModerateComfortable
20,000Not recommendedNot recommendedComfortable
100,000Not recommendedNot recommendedComfortable
100,000+Not recommendedNot recommendedDepends on GPU model

Capability & Plugin Recommendation Comparison

FeatureOculus Quest 2 & HTC Vive Focus 3Windows Desktop (both 2D and VR)
Energy MinimizationPlugins (Cloud/Remote server)CPU based
Bonding and secondary structuresRunning structure prep plugin strongly recommendedNo prep needed
Voice CommandsNot CompatibleCompatible (full list here)
in-VR Web browserGecko (Light Firefox)Chromium
Surface GenerationCPU based (slower, more precise)GPU based (less precise but instantaneous), enables MD simulation playback with surfaces
File saving/loadingVault plugin strongly recommendedVault & local desktop saving/loading